转译全局执行语句
在 C 语言中,函数是基本执行单元,不像 JavaScript 那样允许在函数外部编写执行语句。因此,我们需要将全局执行语句移入函数中。
全局执行语句如下:
//creates points
for (i=0; i<vtc; i++) {
//(assigns y values so top margin matches l/r margins)
var y = (i*fh/(vtc-1))+(100-fw)/2;
for (j=0; j<htc; j++) {
//(assigns x values so fabric is centered horizontally)
var x = (j*fw/(htc-1))+(100-fw)/2;
addPt(x,y);
}
}
//(pin top row)
for (i=0; i<htc; i++) { points[i].pinned = true; }
...
//create spans
for (i=0; i<points.length-1; i++) {
if ( (i+1)%htc !== 0 ) { addSp(i,i+1); } // horizontal spans
if ( i < points.length-htc) { addSp(i,i+htc); } // vertical spans
}
//initial unfurl
var rx = randNumBetween(-50,50);
for (i=0; i<points.length/4; i++) {
var rp = randNumBetween(Math.floor(points.length/3),points.length-1);
points[rp].px += rx;
points[rp].py += randNumBetween(10,30);
}
for (i=vtc*htc-vtc-1; i<vtc*htc-1; i++) {
points[i].px += rx;
points[i].py += randNumBetween(100,300);
}
//updates frame
update();
...
///---EVENTS---///
//scaling
window.addEventListener('resize', scaleToWindow);
//interaction
document.addEventListener("mousedown", grabFabric);
document.addEventListener("mousemove", moveFabric);
document.addEventListener("mouseup", dropFabric);
document.addEventListener("touchstart", grabFabric);
document.addEventListener("touchmove", moveFabric);
document.addEventListener("touchend", dropFabric);
这段代码由循环语句、条件判断语句和 函数调用语句组成,转译成 C 语言非常简单。
其中的 Math.floor(points.length/3)
,可以转译为 points.length / 3
,因为在 C 语言中两个整数相除的结果也是整数,无需再取整。
末尾的几行 document.addEventListener()
函数调用属于 UI 部分,可以忽略。
接下来是参数列表,上文中有提到 fw、fh、htc、vtc 这四个变量是初始化函数的局部变量,而初始化函数内部调用的 addPt()
函数依赖 canvasWidth 和 canvasHeight,因此,该函数需要四个参数:fw、fh、canvasWidth、 canvasHeight。
至此,我们就能得出完整的初始化函数的实现代码:
/**
* @brief init fabirc
*
* @param fw fabric width (as percentage of canvas width)
* @param fh fabric height (as percentage of canvas height)
*/
void Fabric_init(int fw, int fh, int canvaswidth, int canvasHeight)
{
int i, j, x, y;
int htc = fw; // fabric horizontal thread count
int vtc = fh; // fabric vertical thread count
Fabric_resize(canvaswidth, canvasHeight);
grabRadius = canvasWidth / 25;
// creates points
for (i = 0; i < vtc; i++) {
//(assigns y values so top margin matches l/r margins)
y = (i * fh / (vtc - 1)) + (100 - fw) / 2;
for (j = 0; j < htc; j++) {
//(assigns x values so fabric is centered horizontally)
x = (j * fw / (htc - 1)) + (100 - fw) / 2;
addPt(x, y);
}
}
//(pin top row)
for (i = 0; i < htc; i++) {
points[i]->pinned = true;
}
// create spans
for (i = 0; i < pointCount; i++) {
if ((i + 1) % htc != 0) {
addSp(i, i + 1);
} // horizontal spans
if (i < pointCount - htc) {
addSp(i, i + htc);
} // vertical spans
}
// initial unfurl
double rx = randNumBetween(-50, 50);
for (i = 0; i < pointCount / 4; i++) {
int rp = randNumBetween(pointCount / 3, pointCount - 1);
points[rp]->px += rx;
points[rp]->py += randNumBetween(10, 30);
}
for (i = vtc * htc - vtc - 1; i < vtc * htc - 1; i++) {
points[i]->px += rx;
points[i]->py += randNumBetween(100, 300);
}
}